WebDU 2010: the year of touch
I have been to 4 webDU conferences and this was the first year that I was not on the Daemon organising team. It felt strange to not have to do anything but enjoy myself, and that I did.
I am pretty much a wannabe geek, i.e. not very geeky, so I left the tech streams up to the developers and spent most of my time in the UX/team stream. There was a good mix in this stream of usability, design sessions, specifically design for mobile, wireframe design, and a mix of broader project sessions. These included:
- Robin Hilliard introducing a framework to define problems and come up with sound requirements
- Mathew Hodgson evangelising agile. This is a hot topic, but especially relevant to a developer audience from where the concept arose. It was helpful to see this explained through a warts and all case study; and
- Tim Buntel from Atlassian talking about managing developers.
What was great about this year’s webDU was that it was not a tutorial conference, nor were the sessions so general that you came away with nothing but a new vague idea. The sessions introduced applicable principles and approaches that rang true with real life case studies and inspirational examples.
Anyone who knows me knows I take A LOT of notes so instead of trying to summarise my favourite take outs from WebDU in one post I will try and publish a series of webDU posts over the coming days. OK. Weeks.
Until next year!